Micro-games
Prototype game feel in days: generate the world, wire the states, play it before any art pipeline exists.
[+_+]AREA // 01-A
RESEARCH
USE WITH CURIOSITY AND AT YOUR OWN PACE.
Foundation studies how AI-generated video and image assets become interactive, high-quality experiences: micro-games, simulations and learning & development scenarios.
// generated video,
made playable.
AI VIDEO AND IMAGE ASSETS,
REBUILT AS INTERACTIVE WORLDS.
Scroll or drag. What you are turning is eight seconds of generated video, scrubbed frame by frame by your input. No 3D model exists.
⟵ drag ⟶ she turns with you. On the cover, she follows your cursor.
Same pixels. New behaviour. The interface is drawn live on top of the generated image.
// ENGINE & STATES
Every clip is a state and every input is a cut. Timing windows inside loops, reaction rings, hotspots, choices, targets and meters are written as data.
One file per experience. Rules and endings decide what plays next, so the same engine runs a boss fight, a heist or a training simulation.
Built end-to-end from AI-generated assets. Same engine, different data. Desktop: keyboard + mouse. Touch supported.
Prototype game feel in days: generate the world, wire the states, play it before any art pipeline exists.
[+_+]Scenario footage becomes branching, timed decisions with consequences rendered as video, not diagrams.
[+_+]Decision drills for teams: realistic situations, scored reactions, a debrief screen and repeatable runs.
[+_+]Test interactive concepts, trailers you can play and pitch demos with production-grade visuals.
[+_+]The provider-agnostic skill and engine behind every demo. Bring any image or video model (MCP or API): it designs the state graph, keeps the cast consistent, turns clips into states, tunes timing from pixels and renders 4K gameplay frame by frame.
github.com/Kayariyan28/video-game-forge ↗git clone https://github.com/Kayariyan28/video-game-forge \
~/.claude/skills/video-game-forge
# then ask Claude:
"Make a playable stealth game from AI video."